Initial Sprite Work

4 06 2012

Despite being incredibly enthusiastic, our game artist had never actually worked with pixel art. So, before attempting anything serious, she needed to get somewhat acquainted with the art form.

Shown here is a very simple dragon. It probably won’t be used in-game at all, but serves as a useful starting point for the art style. We plan to use quite a simple style of art, possibly with dithering shading (or not, depends how lazy the artist plans on being).

Another few tests were undertaken to get used to working with pixels. Firstly, a simple weapon and then some actual work with the player/NPC sprites. A progression of player sprites is shown below.

Sprites from left to right: initial idea, basic pixel lines, generic player character, finalised base.

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