Nymphari Concept Work

12 06 2012

With the game programming going very well, there’s been time to focus on the actual bad guys of Phor. The bad guys are Nymphari, a once Elven-like people who have become corrupted due to their God/magic/something else we haven’t decided on yet. The image below shows a basic idea of a corrupt Nymphari (left) and an original one (right).

The Corrupt is wearing war paint, whilst the Original wears armour of sorts. Nymphari are mainly magic-users, so they will mainly wear light armour and robes.

The shot below shows a basic idea for a Nymphari head (when they’ve been corrupted/all beast-like). They have crystal-like horns/antlers and wear different coloured war paint that signifies their class (or something else). The crystals may change depending on different Nymphari.

Different Nymphari will wear different styles of war paint. The style of their eyes is also still under thought.

And finally, here’s a test for their size in comparison to the player character. The Nymphari in-game are probably going to have clothes of sorts, depending on their class/attack style. The image is zoomed in to show the detail better.

In Original form, the Nymphari would easily tower over a Kelcar. In Corrupt form, they are hunched and significantly shorter.

In terms of programming, collision detection is being worked on. Videos, music and other updates will be posted soon.




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