The SDL move!

24 06 2012

At the beginning of this project the game was being constructed with C++ and the use of SDL. After many weeks of fighting and arguing with SDL, we have decided to move away from SDL and take on SFML. I have been using SFML for the first time ever and have converted all of the code so far to cater for SFML. The reason we have moved from SDL is because of its lack of GPU usage and image manipulation.

Ben (Game Programmer)




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