Minotaur Development

24 08 2012

So it’s been a while since anything’s been posted here, and for that I can only apologise. We’ve all been quite busy with Summer-related things and haircuts and whatnot.

Right, so here’s a minotaur. Minotaurs are cool. There will probably be quite a few of them with different weapons and stuff in different areas of the game. Currently, they’re pretty huge compared to the Kelcar (and the axe is ridiculous). But hey, it’s a start!

A minotaur with no pants on

Unfortunately, he’s not wearing any trousers at the moment, but that will probably change at some point.


General Dilemma

3 08 2012

Artist here.

A long time ago, some of you may recall I posted a few images of Nymphari Generals. There are 10 Generals, all of whom fall neatly into a lovely segment of the rainbow. The blue guy is – pretty much – a mad scientist.

Shown below are two different designs for the blue guy. The initial design (on the right) portrays him as a grinning nutter (who is probably the pink general’s brother). The new design (on the left) has re-imagined the blue guy as a crazy little blue girl. She’s just as nuts and grinning, but a tiny bit cuter.

The team is still unsure of which design to go with. Any thoughts?

500+ views!

20 07 2012

Hey guys.

Just a quick post just letting you know a few day ago we hit over 500 views on the blog, I would just like to thank everyone that has viewed and helped advertise our blog. The blog is only a month or so old and I’m very happy with the progress of the game and blog. I will hopefully upload some images of the game soon, showing what I have been working on for the last few days.

Once again cheers for all the support and help.

Ben (programmer).

Ben Sprite

Camera, level, ACTION!

11 07 2012

Hey there once again.

Today I have a new video to show to you all, A very basic video just displaying camera movement and a very basic test level. Yes the GUI is bugged but that will be fixed very soon.
I would also just like to show this will most probably be the last video shown for some time, most of the game is actually coming together and “we” as a team don’t want to give the whole gameplay away, but screenshots will be uploaded every now and then to show the progress and state of the game.

So here is the video link


Death to the Jelly!

2 07 2012

Hey guys

Sorry about the lack of videos, but a new video is here! This video just shows a simple Jelly being killed, The jelly does just disappear but that’s just showing it can be killed, also UI buttons, in the video I click the 3rd button to change weapon but I forgot to tell my recording software to record the mouse… Also the weapon swing will be changed once we have the animated attacking sprite 🙂

But anyways here is the new video enjoy

Ben (Programmer)

The SDL move!

24 06 2012

At the beginning of this project the game was being constructed with C++ and the use of SDL. After many weeks of fighting and arguing with SDL, we have decided to move away from SDL and take on SFML. I have been using SFML for the first time ever and have converted all of the code so far to cater for SFML. The reason we have moved from SDL is because of its lack of GPU usage and image manipulation.

Ben (Game Programmer)

A monster appears!

20 06 2012

Hello once again, this post is just to share a little video displaying an animated monster (in this case, a jelly) and a sword being spawned that does nothing.

Now, in the video the collision detection may look like the hero is hitting thin air – he is at the moment but that is something I have declared wrong so don’t worry about it because this will, of course, be fixed.

Hope you enjoyed the video, hopefully a new one will appear soon.

Ben (Programmer)