Minotaur Development

24 08 2012

So it’s been a while since anything’s been posted here, and for that I can only apologise. We’ve all been quite busy with Summer-related things and haircuts and whatnot.

Right, so here’s a minotaur. Minotaurs are cool. There will probably be quite a few of them with different weapons and stuff in different areas of the game. Currently, they’re pretty huge compared to the Kelcar (and the axe is ridiculous). But hey, it’s a start!

A minotaur with no pants on

Unfortunately, he’s not wearing any trousers at the moment, but that will probably change at some point.





General Dilemma

3 08 2012

Artist here.

A long time ago, some of you may recall I posted a few images of Nymphari Generals. There are 10 Generals, all of whom fall neatly into a lovely segment of the rainbow. The blue guy is – pretty much – a mad scientist.

Shown below are two different designs for the blue guy. The initial design (on the right) portrays him as a grinning nutter (who is probably the pink general’s brother). The new design (on the left) has re-imagined the blue guy as a crazy little blue girl. She’s just as nuts and grinning, but a tiny bit cuter.

The team is still unsure of which design to go with. Any thoughts?





Yet more Music

28 07 2012

Hello!
Here’s a little piece I’ve written for the game, just in case something good and happy happens…

WARNING: Contains lots of cleche’s.

Ta, Nick





500+ views!

20 07 2012

Hey guys.

Just a quick post just letting you know a few day ago we hit over 500 views on the blog, I would just like to thank everyone that has viewed and helped advertise our blog. The blog is only a month or so old and I’m very happy with the progress of the game and blog. I will hopefully upload some images of the game soon, showing what I have been working on for the last few days.

Once again cheers for all the support and help.

Ben (programmer).

Ben Sprite





Heeby Jeebys

15 07 2012

Mr Nick here with another track.
I’ve been doing an awful lot of music lately but this will be the last thing I upload for a while, otherwise there’ll be nothing new in the actual game.

This is for a creepy level.
Enjoy!





Camera, level, ACTION!

11 07 2012

Hey there once again.

Today I have a new video to show to you all, A very basic video just displaying camera movement and a very basic test level. Yes the GUI is bugged but that will be fixed very soon.
I would also just like to show this will most probably be the last video shown for some time, most of the game is actually coming together and “we” as a team don’t want to give the whole gameplay away, but screenshots will be uploaded every now and then to show the progress and state of the game.

So here is the video link

Ben





The Land of Phor

6 07 2012

Background information time! Phor is set on the planet of Phor, which features one main landform (also called – guess what – Phor).

The top section, Sylvera, is home to the Nymphari and is their main territory base. It’s a large, icy, mountainous area separated from the rest of the world by a large chasm.

The Kelcar used to live in Harmist and its surrounding areas, but were forced to flee to the wastelands of Kalreft when the Nymphari attacked.

This map is practically finished – we just need to check that none of the names mean any excessively rude things in different languages. More updates soon!





Death to the Jelly!

2 07 2012

Hey guys

Sorry about the lack of videos, but a new video is here! This video just shows a simple Jelly being killed, The jelly does just disappear but that’s just showing it can be killed, also UI buttons, in the video I click the 3rd button to change weapon but I forgot to tell my recording software to record the mouse… Also the weapon swing will be changed once we have the animated attacking sprite 🙂

But anyways here is the new video enjoy

Ben (Programmer)





Level Music

28 06 2012

Hi, Nick here with yet another musical update.

Level music will be split into two, the first half being purely 8 bit and then…..





Sentinel Leaders

27 06 2012

The Sentinels are a group of Kelcar sworn to protect their kin and rebuild their planet. As the player, you join them and slowly attempt to move up their ranks. You will encounter quite a few Sentinels on your journey, but the three leaders are the ones you will see the most of.

Name: Dekkar
Role: gives the player story quests
Personality: a bit of a hard-ass, pretty cold and with a few too many secrets
History: he’d rather not talk about it
Class: barbarian
Weapon of Choice: Emerald Battleaxe

Name: Locke
Role: sorts out armour, weapons and other inventory items
Personality: cheerful and optimistic with some deep-seated – borderline psychotic – anger issues
History: relatively happy
Class: assassin
Weapon of Choice: Ruby Dagger

Name: Leudem
Role: gives the player optional side quests
Personality: calm and collected, though internally anxious and on the edge of a nervous breakdown
History: books, books and more books
Class: nerd
Weapon of Choice: Sapphire Spear

More updates soon!

Zoe